The Caribbean Sail V1.6.2

The pirates got their ship together- their Junk ship that is. You'll now encounter Junk ships of the piratical variety near Shanghai. Corsairs have become more common in the Indian Ocean but getting back to the patch notes; there's a higher chance you'll find Corsair ships while sailing around Cape Town or Calicut because they all want a piece of that booty pirate treasure.

Oh, and about those ships- they now all scale HP a little with your cannon upgrades to make the upgrades less like tactical airstrikes and more like cannonballs again. All of the boss ships also saw some tweaking, but they're recovering quickly.

Finally, apart from all the bugs that keep boarding my game despite being thrown overboard every couple weeks having been thrown overboard again; there's a new sound effect that plays when something is out of your price range- which won't help the deaf very much but they usually have more money since they don't blow it all on shanties.

Mind a short break in the updates as I try to catch up on sleep, it's been nearly two years since I've taken some time to rest.

I'll be up to my nautical shenanigans again soon enough.

The Route Planning expansion: Complete

The massive Route Planning expansion is finally complete and has been added for FREE

After four months of blood, sweat, soylent, and sleep deprived tears; I've completed the first free expansion for The Caribbean Sail.

Feature Log

In all that time I was able to add more particle effects! ...and nine new locations, seven new player ships, four new professions, nine new achievements, twenty two new shanties*, two emergent storylines, new items, new fishes, new weather effects, new enemy types, new events, ship upgrades, a skill tree, profiles, preaching, resting, careening, barnacles, narwhals, the drydock, the butcher, the baker, the candlestick maker**, mexican standoff style mutinies- AND THE QUEEN HERSELF!!!

* See the Shanty Off.
** The candlestick maker died of dysentery.

Locations Overview

The world is now open for exploration. Each new location features a unique song, new artwork, trade values, locals to converse with, and surprises along the voyage to them! Travel the globe and visit them all!

  • London, Britain
  • Ponta Delgada, Azores
  • Reykjavik, Iceland
  • Lisbon, Portugal
  • Las Palmas, Gran Canaria
  • Cape Town, South Africa
  • Long Island, New York
  • Belém, South America
  • Kozhikode, India
  • Shanghai, China
  • Nassau, Bahamas

Emergent Storylines

Survive a voyage to Nassau and become a Pirate that does as he pleases or become a Privateer for the Royal Navy and receive a letter of marque to hunt those filthy pirate scallywags. Both offer the freedom to go where you want and do as you please but give larger overall goals to work towards that reward you!


Nautical Oregon Trail free roam- what was I thinking? I still don't entirely know, but I hope you enjoy it as much as I love sharing the rich history, fantasy, and culture of all things nautical. There's so much new content that you'll just have to dive in to find it all. Happy Voyages!

- Captain and Developer, Evan

The Caribbean Sail V1.5.8.5

This is it lads!

These are the final touches and last patch until the major Route Planning expansion is complete.

+ Goods aboard ships now have a small delta of randomness in pricing
+ The British Grenadiers shanty got a bass drop
+ A new crew event that can end in flogging
+ More Particle Effects

- One potential bug

There was a bit more code cleanup but this log is already dry and boring enough. My attention is now on a slew of needed changes to the game structure that will make the new features possible. Thanks be to every one of you kind lads that alert me to bugs, suggest improvements, and populate the Atlantic with toxins- I mean, messages in bottles.

- Your Captain, Evan


Sing a tow, row, row, row, row, row, row, row, for the British Grenadiers. Enjoy the new "Shanty" available in the one and only London Harbor Shop. 

Where's V1.5.8.3 I hear you ask? I flogged it to death after it failed to fix a bug. What about the bug? I flogged it to death also- actually, I've been doing a lot of flogging on account of the new discipline system added to the game. There's only one event that makes use of it now but later crew relations and discipline will be integral to each voyage.

The captains have decided that they would make a better profit selling items at sea than only in ports, so two items and a shanty will always be available aboard ships now! 

Fish are a bit more lively after being caught in the net, another achievement was added, the online bug is finally fixed (I'm 80% sure this time) and there are more particle effects!

If all has gone according to plan then this will be the last update to the game before Route Planning. I'll share the full details early February.


Small update that should have been there for a while now.

One time tutorial windows have been added for things that some people have missed. This should help make people better shoppers, liars dice players, naval combatants, and solve all the problems in the world.

The last update frustratingly did not fix the one bug in the game, I changed a line of code that will either cause more crashes, fix the bug forever, or do absolutely nothing.

The Caribbean Sail V1.5.8.1

Habits must be hard to break because here we are, one week after weekly updates ended and i'm pushing an update. This should hopefully resolve the game crashing bug a few of you have encountered.

The short version: Rarely some data would fail to be retrieved or decoded from one of the online features and it would cause a crash.


Apart from that you can also catch clams in your net near reefs and a small bug where people would only encounter one type of ship was resolved. 

Glad to see so many new sailors! The bottle messages have been swarming the ocean and I'll need to work on a new way of collecting bottles to show players, until then- you'll probably see bottles only near the start.

The Caribbean Sail V1.5.8

It's finally here! You can finally ram any ship in the game at full speed with the Raft! You can also ram using any of the other ships but I know what you real hardcore players were waiting for- and yes, it probably will sink your Raft if you attempt it. Simply click "Full Sail" while in combat to initiate the ram, and if you get cold feet hit "Half Sail" to pull back. The acceleration speed of your ship is determined by that ships maximum speed and the damage is determined by the size of your ship... and theirs.

I've had a few reports of a rare bug that crashses the game when it fails to retrieve online data, I've tried to ad an extra safety net but can't be positive it will work since I can't recreate the bug myself. If anyone encounters this bug please paste your crash log on the forum or email it to ""

Christmas is close and the seasonal easter eggs are in so don't forget to down a pint of dice at the pub and listen to the holiday banter after the 23rd. 


The Caribbean Sail V1.5.7

Yet another miracle of pixel art and code wizardry has been performed and in about a days time I've been able to bring you another update!

Three new ship variants have been added as random encounters for your pleasure and torture! The Cutter: a small and quick vessel. The Schooner: a large and fast ship with few cannons... and The War Galleon: a massive ship with unreasonable hull integrity and enough cannons to sink anything in a few seconds- to give players a sense of accomplishment. Trying to bring it down with a frigate has been the most fun I've had while playing yet. I can't wait to improve on the combat even more.

Another update to make use of those new ship types, changes the "Avoid" button to "Flee" in those awkward situations where your ship wore an English flag to a Spanish party. The final change lowered the spawn rate of crates... also I think some more particle effects got added to the game somewhere.

Enjoy your new enemies! :D


The Caribbean Sail V1.5.6

It's not a big update but I found the time to implement the most interesting thing you can give someone; An unopened box. 

While sailing you'll have the chance to encounter a box that you have the choice to open. Inside may be an item you've already seen in the game or it may be the new "Medicine" I added which will improve the health of your crew! Unfortunately medicine in the 1700's didn't exactly cure people...

On another note, last week I was interviewed by Gamelyst about The Caribbean Sail and independent development! Here's a link to the article: Bam

On another other note, IndieDB is holding the voting period for the top 100 indie games of the year! If you'd like to show your support then hop on over and give us a vote: Wha-Bam