The Caribbean Sail V1.7.1.1

Ahoy there lads!

My lovely game has been cursed with inconsistent framerate issues which randomly pop by and I think that I have finally fixed the issue once and for all- and you don’t even have to buy a better toaster to play on! I changed the internal settings to alternate the synchronization method which has made things significantly more reliable.

There was another bug from the depths of hell sent to rain torment on my peace of mind which caused crew names to duplicate inexplicably. After months of ceaseless searching I've decided to just say "The outcome of exerting the time and energy to see this bug fixed does not outweigh the consequences of not seeing this bug fixed." so now it's a feature! In the rare event that this bug attacks your precious save file, you'll encounter the new event of finding a stowaway aboard!

There have also been some exciting things happening on the Discord channel, climb aboard and say "Ahoy!" if you're curious!

https://discord.gg/clambake

Three announcements are over the next wave so stay high and dry for a few more days!
- Your Captain, Evan

The Caribbean Sail V1.7

Fantasy Toggle - Full Release Changelog

 

+ Fantasy Mode Toggle added
+ Profile mode indicators added
+ Discord shortcut added to main menu
+ Difficulty choice added
+ Landlubber difficulty added
+ Crew recruitment added to Landlubber difficulty
+ Helpful tips guide updated
+ Names automatically carry over after death
+ Game Over screen added
+ 2890 user written bottle messages moderated and manually implemented
+ Crew soul system added
+ Seven new professions added
+ Nine very unique ships added
+ Steamship type added
+ Boiler and fueling mechanics added
+ New introduction borders added
+ New fantasy mode storyline added
+ Three new fantasy side storylines added
+ New opportunities added
+ Opportunities won’t repeat themselves if declined except for careening
+ Bribe opportunity price randomized
+ Treasure hunting added
+ Tarot reading added
+ Fate added
+ Luck added
+ Curses added
+ Boomacle barnacle added
+ Ammunition system added
+ Grapeshot ammo type added
+ Chainshot ammo type added
+ Smokepot ammo type added
+ Firework ammo type added
+ Laser ammo type added
+ “Massie’s Melody” shanty added
+ “The Trooper and the Maid” shanty added
+ “Bound for South Australia” shanty added
+ “Eddystone Light" shanty added
+ “Whiskey in the Jar” shanty added
+ “Where am I to go?” shanty added
+ “Blow ye winds” shanty added
+ Treasure map item added
+ Plank item added
+ Leeches item added
+ Ship’s cat item added
+ Wind salts item added
+ Whale vomit item added
+ Viricium item added
+ Magical teapot item added
+ Iron box item added
+ Puzzle box item added
+ Logbook item added
+ Astrolabe item added
+ Conch item added
+ Youth water item added
+ Devil’s pipes item added
+ Eyeless idol item added
+ Making crew walk the plank option added
+ Crew revival is now possible
+ Magical defense shield power added
+ Fog weather type added
+ Starlight weather type added
+ Abyssal weather type added
+ Ship encounter information screen adjusted
+ Unique flee messages for new ship types added
+ Combat firing arc can now be adjusted using the mouse wheel
+ Airship enemy type added
+ New lucky and unlucky events
+ Visible fish combo meter added to fantasy mode
+ Flying fish added
+ Crystal fish added
+ Kraken added
+ Physics enabled kraken and tentacles added
+ Two unique boss fight songs added
+ Foggy fishing weather added
+ Megalodon enemy added
+ Meat reward physics object added
+ Four unique new ports added
+ Three new port songs added
+ New conversationalists added in new and old ports
+ Skill tree now always accessible by pressing the “P” key
+ Reef crossing speed is now based on the “Navigation” perk
+ Mermaid encounter added
+ Floating chest encounter added
+ Albatross encounter added
+ Flying Dutchman encounter added
+ Walrus event added
+ Mutiny artwork updated
+ The eighth sea added
+ [Mystery] events added
+ [Mystery] system added
+ [Mystery] destination added
+ [Mystery] hint added
+ Eleven new achievements added
+ More particle effects added absolutely everywhere I could fit them

- Countless bugs removed
- Online bottle message functionality removed [AND THE GAME CRASHING BUG CAUSED BY IT]
- Whaling difficulty reduced
- Previous achievement triggers adjusted

[Note] This log was written by memory and looking at checklists while playtesting.
Many small changes were not mentioned and some additions may not be in the log.

The Caribbean Sail V1.6.8

Here we are lads! These are the final touches before I begin work on the Fantasy Toggle expansion.

Normally I spice up the patch notes with humor or poetry but if I tried to do that with this update log, it would be a full novel. I wasn't expecting this patch to be the size of a bloated whale and take an Atlantic crossing's worth of time to complete.

These are the new features!
+ New voyage preparation screen
+ Tutorial reset button
+ Helpful starters guide with tips
+ Pub design overhaul
+ Pub shop to buy rum
+ Rum barrel item to improve morale
+ Drunken screen and music distortion effects
+ Nation relation
+ Button in pub to view your relations
+ Very good or very poor relations determine whether or not you'll be welcomed or attacked when approaching ships
+ Worst possible relations with the pirates will cause pirate ships with red flags to spawn
+ Red flag item
+ Opportunity button in pub
+ Three opportunities (for now) and a lot of "none available" fluff text
+ Barnacles
++ Wait barnacles? 
+++ A WAY TO SCRAPE OFF BARNACLES THAT AREN'T ON YOUR SHIP!
+ Pray button for the Missionary
+ Compass item to avoid storms
+ Tool prompts while sailing for the sextant and compass
+ Ability to sell items in port from inventory tab
+ Unique captain sprites for each faction
+ Staying anchored while sailing eventually cures seasickness
+ Whaling is slightly easier and the dead whale spawn rate is lower
+ An immaculate flute song available on only one day of the year
+ Right clicking "FIRE" or pressing "B" in combat will fire all loaded cannons
+ Rain puts out fires started by greased shot
+ Drowsy Maggie shanty available in port. It might be my new favorite
+ Letter of marque description changed to clarify its purpose
+ Bug fixes. Many bug fixes.
+ Particle effects
+ Particle bubbles
+ Particle bubble popping
+ Popped bubble particle effects
+ Probably more that I can't even remember

Be on the lookout for bugs as you enjoy the new content and let me know if you encounter anything I need to make a silent V1.6.9 patch to resolve before I back everything up and begin creating Fantasy Toggle.

What's next?
I'm going to (try to) bring TCS to Discord! It's an opportunity to spread the piratey gospel even further. We'll need a verified server which means building from scratch. If you want to know the deepest community lore then grab a potato and climb aboard the official Victorian Clambake Discord server.

As always, thank you for the support!
- Your Captain, Evan

The Caribbean Sail V1.6.7

Sometimes you get hooked on a passion project and can't stop yourself

You know that whale you always see? Yeah, that one. You can finally catch him.

Next time you see the whale flaunting his fluke and spewing his spume "Go Fishing" and you'll spot that beautiful blowhole bobbing in the bay.

After attaching your harpoon to him, a new mini-game will trigger. All you have to do is click when the white line is over the red line. If you mess up too many times you'll never see him or your precious harpoon again.

I intended to work on other things this week but once I got started I simply couldn't quit. Making a (comparatively) huge new animated asset, new song, and new mini-game, took quite awhile. Whaling has been requested frequently enough to hopefully make the effort worthwhile.

Apart from whaling, a game crashing bug was fixed... and oh so very many new glorious particle effects.

The Caribbean Sail V1.6.6

I took off my eye patch and my full attention is back on development.

I've been doing some much needed cleanup within the assets in preparation for work on the expansion. You'd never believe how many cobweb.png and dust.gml files I had to clean off after spending a few months out of the deep resource code...

Combat has been re-balanced again. I had to plead with each nation to agree on tracking damage down to the decimal so upgrades would scale properly. They agreed on one condition; their ships begin with slightly more health.

A quiet death on land in a warm bed with full belly was never meant for a true sailor! If you're not hungry, you're not dying while resting anymore. Now get back on the Ocean- there are sharks that need to eat!

Some of you have noticed that "Me PiRaTeY gRaMmARGH" isn't quite what it should be. With the help of one Sam Willett, nearly all of the text has now been proofread and corrected. Buy him a round if you ever meet him!

To help guide new players, I made the location halo for Nassau yellow on the map until you make port there once.

The Jolly Riot promo icon was changed to a pair of cutlasses.

A few bugs nobody found were thrown overboard and replaced with particle effects.

Next week will be a feature update!

The Caribbean Sail V1.6.5

Two years ago to this day, the first version of The Caribbean Sail was made.

This patch is like the first version of the game. Though not feature rich, it’s still important.
You know what that means...

You're on the edge of your seat,
to see what's new and complete;
Some exploits were removed,
and the grammar improved.
Click the new JR cause it's sweet!

The Caribbean Sail V1.6.4

As we near the end of the year, I'm beginning to create a list of the most important and requested features and implement them before I start working on the Fantasy Toggle expansion.

If you thought naming your crew "The Food Supply" or "Nobody important" was funny, you're going to love naming your ship things like "The Dingy Dinghy" or "Your Spirits" or anything else you can think of!

Speaking of names, were your crew unfortunate enough to have the same name? They'll now be assigned some roman numerals to differentiate each other. This uncoincidentally also fixes the duplicate name invincibility bug.

A common request for keyboard shortcuts has been met. On the sailing screen you can press "F" to fish or "I" to quickly access the inventory or "enter" to leave the logbook. There are some more keyboard commands for port and sailing but the game still isn't fully keyboard navigable.

Finally, Iceland is now cold enough to freeze the balls off a brass monkey.

Make sure to wear your oilskins as winter approaches!