Let's get straight to the updates.
The default names auto clear while your unique names can be changed without being completely rewritten. French and Spanish ship's captains are less shy and will talk to you now. When apples spoil they are no longer thrown overboard but are added to your inventory instead so you can force your crew to eat them anyway! The sloop's hull integrity was debuffed to balance the small hitbox that made it almost impossible for enemies to hit. A badge link to the Victorian Clambake twitter account (@Tophat_Scallop) was added to the main menu- plugo plugo.
The biggest update this week is gamepad support. The game wasn't designed to be controlled by a gamepad but there have been a few requests and even I'd like to play it from the couch. I've rewritten as much of the button code as I could do without rebuilding the entire game (No joke). The second hardest part was trying to fit a virtual keyboard in for writing crew names and bottle messages. Xbox controllers work and your PS4 controller will probably work.
So here's how it works: Use the analog sticks to move the cursor and the right shoulder buttons or "A" as a left click on any screen. The d-pad can be used for swapping characters and ships on the start menu, and portion control while sailing. The d-pad can also be used in battle for aiming the cannons and "B" can be used for firing them. You can pause the game any time during play with the "Start" button. The virtual keyboard isn't great but it can get the job done, some helpful alternative keys for typing are "Y" for space, "X" for delete, and the left analog button or left trigger for capitalization.
I know it isn't great but I just didn't consider controller support until far too late- I won't be making that mistake again on my future games. Thank you for the support and I hope you enjoy the updates as development continues!