The Caribbean Sail V1.4

Feast your eyes on this massive update as I continue preparing for the Steam release now planned for September 19th.

If you felt like "Experience" wasn't rewarding enough before, there's a new unlock screen with at least 1000% more particles. A glorious new ship has been added: The Clipper - That's right, the fastest type of ship in the 1800's is now in your hands to wreck on the new reef changes. Hull damage is now persistent throughout each playthrough and there have been many minor tweaks to the spawn rates of everything from turtles to typhus. French ships can now be encountered along with another surprise event. A cannon reloading bar was added to combat. The main menu was overhauled with a new header, footer, reactive music... and a small secret. The music of the sea has found it's way into the fishing minigame along with new sound effects, bug fixes, and particle effects.

The Caribbean Sail V1.3.9

Feel like getting to Nassau just wasn't enough? Well now you're rewarded with an increasing experience bar every time you reach Nassau! It unlocks three ships you previously had unrestricted access to in order to fulfill your secret desire for progression- There are also particle effects when you unlock a new ship.

The names of your crew are now saved run-to-run so you don't have to re-type their names each voyage. Reefs now have a visible end when crossing them. Restarting and going to the main menu no longer forces you to watch the amazing intro. The master volume is now adjustable from the settings menu and many bugs were found and thrown to a bull shark.

The Caribbean Sail V1.3.8

The Caribbean Sail was Greenlit on Steam which has allowed my efforts to be focused on development again!

An entire Galleons worth of updates have been added starting with the game now running at 60FPS! That's twice the amount of frames! Screen formatting has been overhauled again, no more black bars on the intro! New softer sound effects for the menu buttons and other new sounds to grace your ears. A local leaderboard has been added so you can now keep track of your own high scores and compete with yourself. Reefs now show up before encountering them and there are new sinking effects! I asked the Navy very politely to no longer fire first when attacked and they agreed, but little do they know my plans for more combat changes and upgrades. Hundreds of bugs were fixed and some code cleanup i've done should allow for faster more versatile update cycles. Finally, I couldn't hold myself back... an update this big called for something special, there are now THREE times as many particle effects!

The download directory for the launcher has changed to support larger files. If your current launcher has any problems, throw a message in a bottle to contactclambake@gmail.com

Footnote: Updates may be more infrequent as I work on large content patches and plan for release on Steam.

The Caribbean Sail V1.3.7

We press ganged a few new musicians onto the crew and after listening to their rousing renditions of "Rule Britannia" and "Fifteen Men on a Dead Mans Chest" we decided to keep them around, they even play short musical stings when things happen aboard the ship! There were a few small bugs I keelhauled and one new particle effect.

The Caribbean Sail V1.3.4

Tonight the captain celebrates his 20th Birthday!

I've got some glorious visual updates today! A new frame for all sailing screens has been added that helps show the information in a much more organized and clean way, reefs now have... well- reefs! A delay was added to events to prevent multiple things happening in extremely quick succession and the biggest update of all- THE WATER NOW MOVES!

Enjoy getting Seasick!

The Caribbean Sail Launcher! and V1.3.3

Today I finally completed the launcher

Now you can have The Caribbean Sail updates automatically downloaded to C:/Users/You/AppData/Roaming/Caribbean_Sail- Don't worry about navigation though because it can also launch the game! Offline too after the game has been downloaded once.

V1.3.3

This is a big one! Now while you are sailing you can encounter Reefs! You'll have to choose carefully whether or not to risk your entire ship by sailing across a reef. The Logbook now contains more information and looks better, the scoring screen is more compact, a custom cursor was added, the aiming reticle in combat now remains 1:1 with the screen, more particle effects, a lot of code cleanup to make room for some big updates planned- and I think I saw a fish wearing a top hat!?!