Captain Seven’s Doubloons


Basic Info

Type: Card game
Players: 2-4
Playtime: 15-45 minutes
Requires: Standard Deck

Quicklist

Win by stashing 100 doubloons.

On your turn, draw a card and either stash it or draw another.

Aces are worth one, Jack, Queen, and King cards worth ten.

You are caught if you draw a 7 or hold a value ending in 7. (17, 27, 77, etc.) This ends your turn.

Bonus Variations

Captain Seven’s Relics

Some items in the Captain’s coffers aren’t doubloons but special treasures. You keep cards that represent special treasures if you add your Doubloons to your Stash. You can only keep one Special Treasure at a time, if you get another one you must choose one to discard. You can discard these cards at any time during your turn to activate their effect:

  • Ace (Parrot of Clockwork): When you are Caught by Captain Seven you can put a third (rounding down) of your Current Doubloons into your Stash

  • Jack (Captains Hat of Luck): Discard your last drawn card and redraw a card

  • Queen (Cutlass of Greed): Double the value of a drawn card

  • King (Flintlock of Thieves): Force another player to discard and redrawn their last drawn card

Secret Stash

Players keep their Stash secret from other players. When a player has 100 or more Doubloons they reveal their stash and declare the final round.

Different Game Lengths

Adjust the number of Doubloons players need to trigger the Game End:

  • Short Game: 75 Doubloons

  • Regular Game: 100 Doubloons

  • Long Game: 150 Doubloons

  • Marathon Game: 200 Doubloons

  • Across the Atlantic Game: 1000 Doubloons

Overview

You and your party of plunderers have found Captain Seven’s treasure haul, a pile of gold doubloons too innumerable to count. However, the Captain has been cursed for his greed in life to forever protect his treasure, so you have to temper your greed as well, lest you meet the same fate.

Captain Seven’s Doubloons is a card game for 2 or more players that uses a single standard deck. Try to steal as many doubloons as you can from Captain Seven’s treasure haul without letting the captain catch you.

Setup

  1. Shuffle a standard deck of cards (including Jokers) into the Treasure Deck

  2. Give each player something to write with and on

  3. Have each player draw a card and the player that gets a seven (or nearest to seven) will go first.

Turn

  1. Draw the top card of the deck - These are your current Doubloons. You cannot be Caught from your first draw on any turn but you cannot keep them until you end your turn and add to your Stash.

  2. You may now choose to "push your luck" by drawing additional cards:

    • Draw a card and add its value to your current Doubloons.
      Aces are worth one, Jack, Queen, and King cards worth ten.

    • Captain Seven hates the number 7! You are Caught if:

      • If you draw a 7 of any suit, or a Joker

      • If your current Doubloon total ends in 7 (Ex: 7, 17, 27, etc.)

  3. After each card draw (if not caught), you can either:

    • Draw another card and risk being caught

    • Add your current Doubloons to your Stash and end your turn, shuffle all your drawn cards back into the Treasure Deck

Caught

Lose all Current Doubloons and your turn ends immediately.

Game End

When one player has 100 or more Doubloons in their Stash it triggers the final round. Every player who doesn’t have 100 or more Doubloons in their Stash gets one more turn, after this, the player with the most Doubloons in their Stash wins the game.