About Victorian Clambake
Victorian Clambake. A developing and publishing name to bring together a community of people who love games, sailing and all things nautical. It allows me to create a brand and has the potential to grow beyond a one man team. It's still adapting and changing as I gain experience.
The Caribbean Sail. The first game released by Victorian Clambake to get experience in releasing and marketing a game and to start building a community.
The Future. More projects are planned after The Caribbean Sail development cycle has been completed.
The Industry. Video games are an interactive art form, a way to not only show you an experience but to give you one. Many people still see video games as either a waste of time or nothing more than a product to earn money, but with any art form- If you're not passionate about it then you don't belong in it. I've seen far too many empty promises and cynical attempts to replicate the success of another game through nearly exact reproduction. Technology and games are extremely advanced but young, the culture surrounding them changes rapidly and every person willing to stand up for games will make an impact on their future. No matter how big or small my name may be I'd like to set an example of what developers should be doing.
Working hard for what they love.
-There isn't much more to say yet, Victorian Clambake is still young and there's a lot more work ahead of me. send an Email to ContactClambake@gmail.com if you have any questions.
About the Captain
Ahoy! I'm Evan. An independent game developer.
May, 2015 When I was sixteen, I began working on a project with an unrealistic scope that would be filled with original ideas I'd never seen in a game. A large portion of the framework was completed by 2017. It's an extremely ambitious project that I now realize will need to have large portions taken off the design board or cut from it. For now it has been postponed until I finish developing The Caribbean Sail.
January, 2017 I set a goal to finally take my first project public. I decided to make a smaller game just to test features like saving and screen formatting before implementing them into my main project. I always thought it would be fun to play a nautical version of the Oregon Trail so I decided to make a very small game and test those features in it. In just two weeks the original version of The Caribbean Sail was completed. After showing it to my friends they said I should sell it publicly and learn about releasing and marketing a game.
Right now. I'm working very hard to get my foot into the door of a flooded and competitive industry to make quality content, learn, and gain experience. I want to make this my life so I can focus on the things I love doing, creating and giving people new experiences.